
Manual-9
Censor
Use the censor button to ‘mask’ parts of a song, or use as a
special effect. When you press the censor button, the track starts
playing backwards from that point. When you release the censor
button, the track plays forward from the point you would have
been, had you not pressed the censor button.
Fader start
Playback may be triggered from the Crossfader using the
fader start feature. To start playback using the Crossfader, pause
the track at the desired position and press the
fader start
button. Now each time you move the Crossfader from its end
position, the track will start playing from that point. Moving
the Crossfader from the right end point will start the left deck
when fader start is turned on, and moving the crossfader from
the left end point will start the right deck when fader start is on.
The stripe is a solid color near the marker point
The stripe grows a fifth by each rotation closer to the marker point
Cue points are automatically ordered by their position within
the track. If you load the same track on to both decks, you will
be able to add or modify cue points from either deck.
Autoplay
Click the
auto
button to enable autoplay. With this setting
turned on, when one track finishes playing, the next track starts
automatically. Load from a crate to play through the songs in
that crate, or from your library to play through your library. Use
the next
| and previous |
buttons to jump to the next
track or go to the previous track in the list.
Play from start
must be checked in the
setup
screen.
Repeat
Use the repeat function to repeat the song.
Tip: Short “ loop” samples can be turned into a continuous
track using repeat function. e loops need to be less than 10
seconds long, and cut at the start and end of a bar.
You can set the fader start point using the keyboard shortcut
ctrl-i for the left deck, and ctrl-k for the right deck. You can
also jump to this point without moving the fader by pressing I
for the left deck, and k for the right deck. e fader start point
is not saved with the file, and by default this point is set to the
start of the track.
Cue points
You can set up to five visual cue points within each track
to help you to find important cue points. Use the
new cue
point
button to place a marker.
Click the arrow to the left of each cue point to jump to
that marker. You can also jump to cue points using keyboard
shortcuts – 1 through 5 for the cue points on the left deck, and
6 through 0 for the cue points on the right deck (Caps Lock
must be on).
Notice that the stripe on the Virtual Deck jumps to the 12
o’clock position and changes color when you set a cue point
– you are at the marked cue point when the stripe is one solid
color and at the 12 o’clock position.
As the track plays on beyond the position of the marker,
the colored bar will shorten by a fifth for each rotation. Like-
wise, as you approach the cue point, the color will grow by a
fifth each rotation.
Each cue point can have a different color. To change the
color of a marker, click on the colored square and choose a new
color from the drop down menu.
To remove a cue point, use the
x
button on the right side
of the cue panel.
Set cue
point
color
Play from
cue point
Delete
cue point
Set new
cue point
Left deck
Right deck
Jump to cue points
Jump to cue points
Set new cue point
Set new cue point
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Tip: use the keyboard shortcuts ctrl-comma (for left) and ctrl-dot (for right) to place cue points.
Note: Cue point shortcuts
are fixed to their position
on the keyboard, not the
key numbers, so that they
are the same regardless of
keyboard language. Keep
Caps Lock on when using
these shortcuts.
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